Pages: 1 2 3 4 [5] 6 7 8 9 10 |
81. Destroyers and the badly needed overhaul - in Player Features and Ideas Discussion [original thread]
Originally by: JohnPaulJones Edited by: JohnPaulJones on 23/12/2010 09:40:06 Quote: do we nerf BCs ROF too for having 8 slots Carefull with that please. Dont give them bad ideas. heh. so thats why destroyers are so crap ...
- by Jekyl Eraser - at 2010.12.23 10:44:00
|
82. Market - 0.1% minimum price adjustment - in Player Features and Ideas Discussion [original thread]
Maybe there could be a system that if you wanna place the lowest order you must undercut old oldest on the station by 1% or more(lower than lowest sell order or higher than highest buy order). Otherwise there would be no restrictions. 0.01 isk wa...
- by Jekyl Eraser - at 2010.12.23 10:40:00
|
83. Stabber? - in Ships and Modules [original thread]
[Stabber, T2 frig killer] dc gyro te AB scram web 4x whatever autocannon you can fit medium neut small neut tracking and dmg rigs this is cheap and will get lot of fights. beats frigates and some t2 frigates
- by Jekyl Eraser - at 2010.12.22 18:51:00
|
84. Baiting: The cancer that is killing solo PVP - in EVE General Discussion [original thread]
Baiting works because it forces player to fight for a minute. And 'miniblobbing'(wtf is this ) works because you can kill someone in a minute. Solution... allow people to see to the other side of the gate. If they see it and use scanner on the ...
- by Jekyl Eraser - at 2010.12.22 15:12:00
|
85. Remove sec gain from 0.0 ratting. - in Player Features and Ideas Discussion [original thread]
i like this idea also. but it needs some other gameplay changes sametime to work. increase sec gains at losec so that it gives 50% more than 0.0 gives currently because it is more hostile and there are less losec systems. Also maybe more losec sys...
- by Jekyl Eraser - at 2010.12.22 14:53:00
|
86. Why not automate repetitive tasks? - in Player Features and Ideas Discussion [original thread]
Edited by: Jekyl Eraser on 22/12/2010 09:41:01 Originally by: Akita T Tell me of ANY one activity in EVE that does NOT get "repetitive and boring" if it does not involve heavy-duty PvP, I dare you. One. And even those that do involve s...
- by Jekyl Eraser - at 2010.12.22 09:40:00
|
87. Character creation & customization feedback - Round 3 - in Test Server Feedback [original thread]
Backgrounds could be made of many parts like corporate logos are made.
- by Jekyl Eraser - at 2010.12.21 21:05:00
|
88. New Dev Blog: Neo NeoCom - in EVE Information Portal [original thread]
Would be nice to see how much isk you got constantly on the neocom. Have neocom to popup when you move mouse to the edge of the screen. Or have basic objects shown constantly and then expand the neocom a bit when you bring mouse to the area showi...
- by Jekyl Eraser - at 2010.12.21 20:56:00
|
89. Inventory lag - in EVE General Discussion [original thread]
Anyone else noticing how when you open any container or science folder there is a delay that keeps getting longer? Just wondering if it's the game, my computer or i just have too many items. Maybe CCP moved too much resources from inventory to com...
- by Jekyl Eraser - at 2010.12.19 10:51:00
|
90. Character creation & customization feedback - Round 3 - in Test Server Feedback [original thread]
Can we take the portrait of character in front of the races ship(the ship could be infront of a planet). Last time i checked the char creator the backgrounds were boring one clored canvas.
- by Jekyl Eraser - at 2010.12.18 11:35:00
|
91. Getting massively bored - in EVE General Discussion [original thread]
just put your market bot online for few weeks and then buy 50mil SP char. thats how you win eve again. 3rd win is to actually learning to pvp. or in wow terms those are lvl 1, lvl 2 and lvl 80(?).
- by Jekyl Eraser - at 2010.12.18 09:50:00
|
92. New Dev Blog: Neo NeoCom - in EVE Information Portal [original thread]
Nice Can we have customizable items on the neocom that appear when you move mouse over the icon. Example: Local chat and player list is hidden only showing latest reply, when you mouseover the latest message the entire window expands from the neo...
- by Jekyl Eraser - at 2010.12.16 19:11:00
|
93. Cynos, Hotdrops, and Blobbears Oh My. - in Player Features and Ideas Discussion [original thread]
Originally by: Zisi Quote: 1 It would take 30 seconds to initiate jump. you could cancel it if you wanted. and the jump action would take another 10sec(grid loading and a time you are unable to cancel). Your cyno frig would never ...
- by Jekyl Eraser - at 2010.12.15 22:30:00
|
94. New Dev Blog: Raging On - in EVE Information Portal [original thread]
The problem of RMT isn't because of players, it's like saying there are sometimes rainy days because of the evil oceans and sun that keep on providing the water to us. RMT will allways be there but you can affect how much power it has by changing...
- by Jekyl Eraser - at 2010.12.14 10:11:00
|
95. Cynos, Hotdrops, and Blobbears Oh My. - in Player Features and Ideas Discussion [original thread]
Cyno is a bit too easy, fast, accurate and is awkward laghell when jumping into another fleet. If i made new cyno 1 It would take 30 seconds to initiate jump. you could cancel it if you wanted. and the jump action would take another 10sec(grid lo...
- by Jekyl Eraser - at 2010.12.13 22:40:00
|
96. Remove weapon size limitations - in Player Features and Ideas Discussion [original thread]
I'd like to see a battleship that has large projectile bonus for 4 slots and medium hybrid bonus for 4 slots. All battleships are alike now, all with 8 high slots, all with 4+ midslots etc... same goes for BC:s too
- by Jekyl Eraser - at 2010.12.11 13:56:00
|
97. TRON: Legacy + EVE Online = see an EVE trailer REAL LARGE. - in EVE Information Portal [original thread]
I want more EU players to play with thanks in advance
- by Jekyl Eraser - at 2010.12.10 11:37:00
|
98. The Current Travel System is: (this aint bout warp to 0) - in Player Features and Ideas Discussion [original thread]
Some ways to make the warping more interesting: Require refueling warp exgine every 1000AU at a station(market), star or at a belt. If you don't, warp speed is reduced to 0.5AU/sec. This gives us more places to pvp at. Make warping inaccurate if...
- by Jekyl Eraser - at 2010.12.09 19:48:00
|
99. Little feature to make manual piloting great. - in Player Features and Ideas Discussion [original thread]
I like the first proposal. Maybe it would be better if you had only one horizontal overlay and one key to allow you to give commands (in incarna you can set keys without shift). When you hold the 'command' key you could choose a spot at the overl...
- by Jekyl Eraser - at 2010.12.08 09:20:00
|
100. So, 2nd part of Xmas gift :+6 and +7 implants ? :P - in EVE General Discussion [original thread]
or why not +30 that way we could just quit pvp for a month, get 2 months training and then jump into clean clone again. woohoo who would pvp with +7 implants worth 1bil, specially in 0.0.
- by Jekyl Eraser - at 2010.11.26 12:21:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 |
First page | Previous page | Next page | Last page |